About

Having tried a whole bunch of things, I've narrowed down what I like working on to (1) complex problems and (2) building things up from scratch. I thrive on ambiguity and being trusted to experiment responsibly. Wherever that takes me, I just want to keep building cool stuff.

the journey so far...

BEng Computing

Imperial College London

an intense degree, but I quickly realised software engineering might not be for me. I used side projects as a creative outlet, exploring product and graphic design

UX Engineer

Improbable Worlds Ltd

my first job! I joined as a front-end developer, but gradually took on more design responsibilities. Here I confirmed my interest in product design.

First Designer

Maven Securities Ltd

my first design role! they liked my technical background and trusted me to design an internal trading platform from scratch.

MSc Human Computer Interaction

UCL

I went back to school to formalise my design knowledge and explore research. Obsessed with AR/VR, I wanted to explore its possibilities.

Technical UX Designer

QuantumBlack, AI by McKinsey

I joined enticed by the prospect of working with other designers, and applying design methods to software development. But, I learned that building and the visual aspect of design was really important to me.

Researcher in AR/VR

Sorbonne Université

a research stint exploring spatial interfaces with the HoloLens 2. I designed context-adaptive interfaces suitable for handsfree use. Observing surgeries to understand interaction constraints was a highlight.

First Designer

QuantCo

back to building design from the ground up, this time at an AI company. Excited to dive into product strategy for AI-integrated products!