About

Having tried a whole bunch of things, I've narrowed down what I like working on to (1) complex problems and (2) building things up from scratch. I thrive on ambiguity and being trusted to experiment responsibly. Wherever that takes me, I just want to keep building cool stuff.

the journey so far...

2025 —

First Designer

QuantCo

back to building design from the ground up, this time at an AI company. Excited to dive into product strategy for AI-integrated products!

2024 — 2025

Researcher in AR/VR

Sorbonne Université

a research stint exploring spatial interfaces with the HoloLens 2. I designed context-adaptive interfaces suitable for handsfree use. Observing surgeries to understand interaction constraints was a highlight.

2022 — 2024

Technical UX Designer

QuantumBlack, AI by McKinsey

I joined enticed by the prospect of working with other designers, and applying design methods to software development. But, I learned that building and the visual aspect of design was really important to me.

2020 — 2022

MSc Human Computer Interaction

UCL

I went back to school to formalise my design knowledge and explore research. Obsessed with AR/VR, I wanted to explore its possibilities.

2020 — 2022

First Designer

Maven Securities Ltd

my first design role! they liked my technical background and trusted me to design an internal trading platform from scratch.

2018 — 2020

UX Engineer

Improbable Worlds Ltd

my first job! I joined as a front-end developer, but gradually took on more design responsibilities. Here I confirmed my interest in product design.

2015 — 2018

BEng Computing

Imperial College London

an intense degree, but I quickly realised software engineering might not be for me. I used side projects as a creative outlet, exploring product and graphic design